Portfolio · Glebs Maksimovs
Developer.
7+ years shipping real products end to end. I wear three hats, and I own the work in each: I architect and write the full stack, I build AI & automation systems in production, and I create games and apps from concept to launch. Below is what that actually looks like.
Full-stack engineer
Frontend, backend, database, infra & deploys — solo, end to end.
AI & automation builder
Claude pipelines, agent workflows, n8n automations in production.
Game & app creator
Core systems, production and launch — 2M+ downloads shipped.
AI & SaaS
My role: founder & sole engineer. Suprance is mine end to end — I designed it, wrote every layer (UI, API, AI pipelines, database, infra), and I ship and operate it in production.
Founder · Full-stack · Applied AI
Active project
Suprance
AI-built, human-guaranteed production apps — my own SaaS, built and run entirely by me, including its AI estimator.
- Designed & built the whole product: marketing site, client dashboards and a custom admin that tracks every project through its stages.
- Wrote the backend from scratch — Hono API (Node/TypeScript), Postgres + Prisma, and Claude (Anthropic) integration powering the AI features.
- Owns its own infra: Dockerised, on Railway behind Cloudflare, shipped through CI several times a week — solo, no team, no agency.
- Suprance Estimate — the built-in AI estimator: turns a free-text idea into scoped features, cost and timeline via structured prompts to Claude Sonnet, with guardrails for consistent output.
- Multi-step intake UX and a shareable result page with auto-generated OG preview images for clean partner/social sharing.
- One person across product, design, frontend, backend, AI and DevOps.
TypeScriptReactHonoNode.jsPostgresPrismaClaude APIDockerRailwayCloudflare
Games & Apps
My role: creator & developer. From core systems and tooling to launch and a live community — built solo and in small teams.
Co-founder · Developer · Production lead
Shelter
A mobile game I co-founded and built with a team of six — the project I'm proudest of.
2M+downloads · iOS & Android
50k+Discord community
6person founding team
- Led production: gameplay mechanics, core systems, milestones, team coordination and data analysis with the market analyst.
- Prototyped in Unity, then rebuilt the entire game from scratch in Dart/Flutter for performance and reach.
- Grew through TikTok to 2M+ downloads across iOS and Android.
- Built and still anchors a 50k+ player community on Discord.
Flutter / DartUnityGame designLive-opsCommunity
Studio work
Where I sharpened the craft full-time before going independent — production engineering on live titles.
RedBaron — Evolution
JavaScript Engineer · 2024–2026
Built a live game in PixiJS from prototype to launch (TypeScript, React, MobX), shipped an ICE-exhibition proof of concept, and improved StockMarket & ExtraChilli.
DiceChess
Application Developer · 2022–2024
Designed and shipped game features in Unity / .NET, then expanded into full-stack work — frontend in Vue.js, backend in Java — maintaining titles post-release.
Applications & Real estate
My role: full-stack developer. The consumer app and the CRM behind it — both built by me, front to back.
Full-stack developer
Prague rental finder
A real-estate search tool for browsing rentals in Prague.
- Built the whole app — fast filtering, a clean results view, and the backend serving it.
- Designed it as the consumer-facing front door that feeds the brokers CRM below.
ReactTypeScriptNode.js
Full-stack developer
Brokers CRM
A CRM built around how real-estate agents actually work.
- Built listings, leads and a stage-based pipeline with reminders and one-click client views.
- Shaped it to fit broker workflows rather than forcing a generic CRM on them.
ReactTypeScriptNode.jsPostgres
Side projects & experiments
Personal builds, experiments and hackathons — things I make end to end outside client work.
Solo · Hackathon
BlockCats
An NFT / web3 project built as a hackathon submission.
- Built it end to end for the hackathon — on-chain collectibles and web3 mechanics, frontend and contracts.
Web3NFTSmart contracts
Tools & automation engineer
Game-content editor
A content editor for a game project, powered by a complex automation system I built under the hood.
- Built the editor and the automation pipeline that drives content creation — turning a manual, error-prone process into a guided one.
- Recorded the walkthrough as a tutorial for the Russian-speaking team of authors and creators who use it day to day.
AutomationToolingContent pipeline
Solo developer
itch.io games
Smaller games and prototypes I've built and shipped on my own.
- A running collection of self-built experiments — mechanics, tools and ideas taken from concept to a playable release.
UnityGame designPrototyping